116. OCR A Level (H046-H446) SRL18 - 2.1 The nature of abstraction
117. OCR A Level (H046-H446) SLR18 - 2.1 The need for abstraction
118. OCR A Level (H046-H446) SLR18 - 2.1 Abstraction & reality
66. OCR A Level (H046-H446) SLR12 - 1.3 JavaScript
126. OCR A Level (H046-H446) SLR20 - 2.1 Steps to solve a problem
119. OCR A Level (H046-H446) SLR18 - 2.1 Devise an abstract model
89. OCR A Level (H046-H446) SLR14 - 1.4 Data structures part 3 - Stacks & queues
111. OCR A Level (H046-H446) SLR17 - 1.5 Moral, social & ethical issues part 1
137. OCR A Level (H046-H446) SLR23 - 2.2 Integrated development environments
133. OCR A Level (H046-H446) SLR23 - 2.2 Programming constructs
127. OCR A Level (H046-H446) SLR20 - 2.1 Identify sub procedures
85. OCR A Level (H046-H446) SLR14 - 1.4 Arrays, records, lists & tuples
122. OCR A Level (H446) SLR19 - 2.1 Caching
144. OCR A Level (H446) SLR24 - 2.2 Backtracking, data mining & heuristics
136. OCR A Level (H046-H446) SLR23 - 2.2 Functions & procedures
123. OCR A Level (H046-H446) SLR19 - 2.1 Reusable components
OCR A-Level Computer Science: Storage Devices Uncovered in 5 Minutes - H446 Revision
21. OCR A Level (H046-H446) SLR5 - 1.2 The nature of applications
90. OCR A Level (H446) SLR14 - 1.4 Data structures part 4 - Trees
115. OCR A Level (H046-H446) SLR17 - 1.5 Moral, social & ethical issues part 5