'WG21-SG14: The Story So Far' - Guy Davidson [ ACCU 2016 ]
SG14: The Story So Far - John McFarlane [ CppCon 2018 ]
The Challenge of Developing Triple-A Mobile Games
Paul Bendixen - No raw loops with no OS - Meeting Embedded 2020
CppCon 2018: John McFarlane “SG14: CppCon Report”
Designing A Feature That Doesn't Fit - Patrice Roy [ CppCon 2017 ]
Evolving a Nice Trick - Patrice Roy - CppCon 2021
SG14 (the GameDev & low latency ISO C++ working group) - Guy Davidson - Meeting C++ 2016
Abusing Your Memory Model for Fun and Profit - Samy Al Bahra, Paul Khuong - CppCon 2019
Talks and Highlights From cppcon 2016!
The Future of C++ Parallel and Concurrency Safety Guidelines - Michael Wong & Ilya Burylov CppCon 20
CppCon 2016: “Instruction Re-ordering Everywhere: The C++ 'As-If' Rule and the Role of Sequence"
CppCon 2016: Michael Caisse “Asynchronous IO with Boost.Asio"
[CppIndiaCon 2021] C++ Today: The Beast is Back by Jon Kalb
CppCon 2016: Jackie Kay “Lessons Learned From An Embedded RTPS in Modern C++"
C++ and the Fight Between Elves and Orcs - Patrice Roy - CppNorth 2023
Deeply Embedded C++ - John Hinke - Meeting C++ 2015
CppCon 2016: Matthew Bentley “Colonies, performance and why you should care"
CppCon 2015: Michael Wong “C++11/14/17 atomics and memory model..."
"The Secret Life of Numbers" by John McFarlane